Gunnar Gray - Designing Perplexity, shaders, and voice interfaces
Dive Club 🤿
2025/07/18
Gunnar Gray - Designing Perplexity, shaders, and voice interfaces
Gunnar Gray - Designing Perplexity, shaders, and voice interfaces

Dive Club 🤿
2025/07/18
Shownote
Shownote
This week, Gunnar Gray (Product Design Lead at Perplexity) dives into the art of designing AI-native experiences. He shares lessons from shaping Voice Mode and how prototyping with AI is changing the design process at Perplexity. Some highlights: * Why...
Highlights
Highlights
In this episode, Gunnar Gray, Mobile Design Lead at Perplexity, shares insights into the evolving world of AI-native product design. He reflects on his journey from being a founding designer at Artifact to shaping voice experiences and dynamic interfaces at Perplexity. The conversation dives into the intersection of design and engineering, emphasizing the importance of speed, iteration, and cross-disciplinary collaboration in a fast-moving startup environment.
Chapters
Chapters
From Artifact to Perplexity: Shaping AI-native design at a hypergrowth startup
00:00How voice design comes to life: From concept to real-world interaction
12:45Voice Mode evolution: From push-to-talk to hands-free, real-time feedback
19:20Visualizing sound: How metal shaders and code elevate system feedback
25:07Branding in motion: Balancing identity and usability in Perplexity's mobile app
38:20Designing for purpose: Why every product surface needs a clear mission
47:28The rise of the generalist designer: Why expanding your toolkit matters
50:39Transcript
Transcript
Gunnar Gray: Instead of going out and trying to find a bunch of tutorials on how to build metal shaders, you just ask Cursor, build it along with me. You're building, but you're also learning along the way. It almost feels silly to sit in Figma for too lon...