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BOARD GAMES 1: We're making a game

Shownote

We want to make a board game. It must, of course, teach the world about economics. It must be fun. It’d be nice if it sold lots of copies! How hard could that be!? (Monopoly and Catan are hugely popular and basically little economy simulators, after all.) ...

Highlights

The world of board game design is booming, but breaking through the noise is tougher than it looks. With thousands of new games released every year, even the most creative ideas face steep odds in finding an audience. This journey into the heart of game development reveals the passion, strategy, and unexpected challenges behind turning a simple concept into a tangible product people love to play.
05:42
Popular games like Monopoly and Catan are economic simulators.
13:40
Kickstarter has made it possible for regular game enthusiasts to bring their designs to life.
17:25
Biome raised $400,000 in nine minutes on Kickstarter.
20:28
Partnering with the makers of Exploding Kittens could help avoid bad contracts and guide successful game development.

Chapters

What does it take to stand out in today’s crowded board game world?
00:00
How a pandemic setback sparked a dream to design a game from scratch
11:31
From crowdfunding sensation to global production: can a viral launch survive reality?
14:20
Should we go solo or team up with a big-name studio?
20:28
How do you make economics fun and playable for everyone?
30:09

Transcript

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