35: Empuzzlement
不可理论
2020/12/30
35: Empuzzlement
35: Empuzzlement

不可理论
2020/12/30
Unprocessed episode, you can be the first!
Shownote
Shownote
在解谜游戏中竟然获得感动,由此进行的一系列探索。
邮箱:bukelilun@outlook.com
网站:bukelilun.com [https://bukelilun.com/]
也可以在这里找到主播宝婷:微博/豆瓣 @tifanie
* 游戏:Manifold Garden (无尽花园)、Portal(传送门)、Braid(时空幻境)、The Witness(见证者)
、Cypher、Alchemia
* Marcel Danesi, The Puzzle Instinct [https://book.douban.com/subject/2406890/]
* 符号学家 Charles Sanders Peirce
* 符号学入门读物《打开边界的符号学》 [https://book.douban.com/subject/26427653/]
* Learning curves: analysing pace and challenge in four successful puzzle games
[http://hdl.handle.net/10468/3461]
* 几个游戏开发者分享:GDC2196 Level Design Workshop: Solving Puzzle Design
[https://www.youtube.com/watch?v = 0xBJwrm9C8w] ; IndieCade 2013 - Empuzzlement
(featuring: Jonathan Blow, Marc ten Bosch, and Droqen)
[https://www.youtube.com/watch?v = Ul_ZfzfHRek]
* Clara Fernandez-Vara, Puzzle Writing: Best Practices
[https://www.gdcvault.com/play/1013851/puzzle-writing-best]
* Luke Arnott, Unraveling Braid: Puzzle Games and Storytelling in the
Imperative Mood
* 乔治・佩雷克《人生拼图版》 [https://book.douban.com/subject/27116728/]
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Highlights
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Transcript
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