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35: Empuzzlement

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35: Empuzzlement

不可理论

2020/12/30
不可理论

不可理论

2020/12/30
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Unprocessed episode, you can be the first!

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在解谜游戏中竟然获得感动,由此进行的一系列探索。 邮箱:bukelilun@outlook.com 网站:bukelilun.com [https://bukelilun.com/] 也可以在这里找到主播宝婷:微博/豆瓣 @tifanie * 游戏:Manifold Garden (无尽花园)、Portal(传送门)、Braid(时空幻境)、The Witness(见证者) 、Cypher、Alchemia * Marcel Danesi, The Puzzle Instinct [https://book.douban.com/subject/2406890/] * 符号学家 Charles Sanders Peirce * 符号学入门读物《打开边界的符号学》 [https://book.douban.com/subject/26427653/] * Learning curves: analysing pace and challenge in four successful puzzle games [http://hdl.handle.net/10468/3461] * 几个游戏开发者分享:GDC2196 Level Design Workshop: Solving Puzzle Design [https://www.youtube.com/watch?v = 0xBJwrm9C8w] ; IndieCade 2013 - Empuzzlement (featuring: Jonathan Blow, Marc ten Bosch, and Droqen) [https://www.youtube.com/watch?v = Ul_ZfzfHRek] * Clara Fernandez-Vara, Puzzle Writing: Best Practices [https://www.gdcvault.com/play/1013851/puzzle-writing-best] * Luke Arnott, Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood * 乔治・佩雷克《人生拼图版》 [https://book.douban.com/subject/27116728/] -------------------------------------------------------------------------------- 爱发电上赞助 [https://afdian.com/a/bukelilun]

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