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#1441 - Hugo Martin

The Joe Rogan Experience

Shownote

Hugo Martin is the creative director of Doom Eternal by id Software. Doom Eternal releases everywhere on all platforms on March 20, 2020. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Highlights

In this podcast, Hugo Martin, the creative director of Doom Eternal by id Software, discusses the game's development journey and its anticipated release. The conversation spans a variety of topics, from the impact of global events on gaming to personal health routines and the future of interactive entertainment.
00:00
Doom Eternal features extreme violence with glory kills for health.
16:25
Bats are a possible source of SARS and other diseases.
27:10
Quake Champions was developed by a separate team at id Software, avoiding crunch.
33:30
Kettlebells and club bells are excellent for full-body workouts.
51:08
Quake Champions is praised for its well-balanced weapons, amazing maps, and great graphics.
57:59
VR games can transform into physical exercise experiences
1:00:26
Creating a Doom-themed warehouse is suggested as the future of immersive gaming.
1:09:42
Exaggerated cartoony violence can be part of an honest design story.

Chapters

What Makes Doom Eternal Stand Out in Gaming?
00:00
How Global Events Impact the Gaming Industry
11:37
Balancing Life and Game Development Challenges
25:00
The Importance of Hydration and Martial Arts for Health
29:21
Behind the Scenes of Doom Eternal's Creation
44:12
Exploring the Immersive World of VR Gaming
53:19
Reflecting on the Legacy and Future of Gaming
1:00:26
Debating Cartoonish Violence and Design Principles
1:07:33

Transcript

Joe Rogan: Two, one, what's up, dude? How are ya? Hugo Martin: Good, how are you? Joe Rogan: First of all, the game looks fucking. Tell everybody who you are and what you do. Hugo Martin: My name is Hugo Martin, and I'm the game director on Doom Eternal...