#1441 - Hugo Martin
The Joe Rogan Experience
2020/03/13
#1441 - Hugo Martin
#1441 - Hugo Martin

The Joe Rogan Experience
2020/03/13
In this podcast, Hugo Martin, the creative director of Doom Eternal by id Software, discusses the game's development journey and its anticipated release. The conversation spans a variety of topics, from the impact of global events on gaming to personal health routines and the future of interactive entertainment.
Hugo Martin shares insights into Doom Eternal's innovative gameplay features, such as glory kills, and its place in the history of 3D gaming. The discussion explores how video games offer unique experiences compared to movies, focusing on Doom Eternal's multiplayer mode and the challenges of game development. Additionally, the podcast addresses broader topics like the influence of the coronavirus on industries, the importance of hydration and exercise, and the potential of VR gaming as a form of physical activity. The speakers also reflect on the legacy of id Software and consider the future of gaming, including debates about violence in games and the role of AR and VR technologies.
00:00
00:00
Doom Eternal features extreme violence with glory kills for health.
16:25
16:25
Bats are a possible source of SARS and other diseases.
27:10
27:10
Quake Champions was developed by a separate team at id Software, avoiding crunch.
33:30
33:30
Kettlebells and club bells are excellent for full-body workouts.
51:08
51:08
Quake Champions is praised for its well-balanced weapons, amazing maps, and great graphics.
57:59
57:59
VR games can transform into physical exercise experiences
1:00:26
1:00:26
Creating a Doom-themed warehouse is suggested as the future of immersive gaming.
1:09:42
1:09:42
Exaggerated cartoony violence can be part of an honest design story.