Uncapped #31 | Dylan Field from Figma
Uncapped #31 | Dylan Field from Figma
Uncapped #31 | Dylan Field from Figma
Shownote
Shownote
Dylan Field is the co-founder and CEO of Figma, a design software company that went public in July 2025. Founded in 2012, Figma transformed how people design, prototype, and build products together. After a $20 billion acquisition attempt by Adobe collapsed in 2022 because of regulators, Dylan helped Figma rebound stronger than ever. Just three years later, Figma listed its shares at nearly $20 billion and its stock price more than tripled on its first trading day.
A few highlights:
Expanding a sleepy market
Merging of designers and product roles
Counter-narrative to polarizing CEOs
If models get better, we have to
Remembering Brat Summer
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Timestamps:
(0:00) Intro
(0:37) The first 5 years of Figma
(5:14) Slow build vs AI gold rush
(13:01) The role of the human designer
(18:55) Small companies with $1B in revenue
(21:28) Expanding a sleepy market
(27:49) Leading with empathy as CEO
(32:51) Connecting with young people
(41:37) Getting stronger despite Adobe
(48:43) AI impacting Figma’s roadmap
(52:02) Final bastion of human designers
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More on Dylan:
https://www.figma.com/
https://x.com/zoink
More on Jack:
https://www.altcap.com/
https://x.com/jaltma
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https://linktr.ee/uncappedpod
Email: friends@uncappedpod.com
Highlights
Highlights
In a tech landscape often driven by hype and rapid scaling, Dylan Field's journey with Figma stands out as a testament to the power of patience, empathy, and purposeful innovation. Rather than chasing short-term trends, Figma’s growth was rooted in solving real design challenges through collaboration and long-term vision.
Chapters
Chapters
Intro
00:00The first 5 years of Figma
00:37Slow build vs AI gold rush
05:14The role of the human designer
13:01Small companies with $1B in revenue
18:55Expanding a sleepy market
21:28Leading with empathy as CEO
27:49Connecting with young people
32:51Getting stronger despite Adobe
41:37AI impacting Figma’s roadmap
48:43Final bastion of human designers
52:02Transcript
Transcript
Dylan Field: We're going to get to a world, we're already kind of there, where good enough is not enough. Good enough is going to be mediocre. And you're going to need to differentiate through design, through craft, through point of view, through brand, th...
