We almost had a smartphone in the 90s. Why did it fail?
Planet Money
1 DAYS AGO
We almost had a smartphone in the 90s. Why did it fail?
We almost had a smartphone in the 90s. Why did it fail?

Planet Money
1 DAYS AGO
This episode explores the surprising story of General Magic, a 1990s tech company that had everything going for it—money, talent, and a visionary idea for a smartphone—yet still failed spectacularly. The narrative investigates a counterintuitive theory: that the company's abundance of resources and freedom was actually the root cause of its downfall, and that constraints, not unlimited options, are often the secret to innovation.
The podcast examines the failure of General Magic, a company that built a smartphone-like device in the 1990s but sold fewer than 3,000 units. Despite having world-class engineers and generous funding from partners like Sony, the project lacked clear customer focus and had no real constraints like budgets or deadlines. This excessive freedom led engineers to build features for themselves rather than the market, such as a calendar that stretched from the Big Bang to the future. The episode contrasts this with Tony Fadell's later success at Apple, where limited budgets and tight deadlines forced focus and led to the creation of the iPod and iPhone. The story concludes by highlighting how constraints, as seen in Dr. Seuss's books, can actually boost creativity, challenging the common belief that more freedom always leads to better results.
00:00
00:00
General Magic had everything to build the first smartphone.
11:39
11:39
Constraints are essential for successful creativity
14:34
14:34
No constraints like bosses or deadlines caused engineers to build for each other.
23:04
23:04
Constraints, not freedom, often drive creative success.
25:56
25:56
Constraints can foster creativity.